Need for Speed: Hot Pursuit II is not a driving simulator. It's not
Grand Prix 4, and it doesn't set out to be. This game is all about
arcade-style racing, where car-handling properties are wildly
exaggerated, and physics are more like loose suggestions, rather than
strict laws. Nonetheless, like all of the previous games in this series,
Hot Pursuit II has a number of highly coveted car licenses from
American and European manufacturers like Lotus, Lamborghini, Dodge,
Chevy, BMW, Mercedes, and the two most prestigious car makers, Ferrari
and Porsche.
As its name implies, Hot Pursuit II largely focuses on the art of
outrunning the law. Actually, Hot Pursuit II is like two games in one.
Unlike other racing games, this one has two equally large championship
modes, only one of which involves the police. Called "hot pursuit," this
career mode is composed of 33 individual racing events that force you
to beat a number of opponents, while contending with the police, through
a handful of different race types. In contrast, World Championship mode
is laid out in a branching manner, and in this mode, you're required to
successfully finish one race before unlocking the next. As you'd
expect, your opponents will get tougher, your goals harder to achieve,
and the police less forgiving as you progress through this tree. The
police will come after you if you break the speed limit, and since you
must cross the finish line before your opponents do, you'll be breaking
that limit constantly. At first, the cops will just send a couple of
Crown Victorias after you, but if you refuse to pull over, they'll pull
out all the stops to bust you. Much like in Grand Theft Auto III, the
number of cops that are thrown at you is measured by the number of stars
in the center of the screen. When this meter is full, the police will
place barricades and spike strips on the roads, they'll chase you with
faster cars, and they'll even call in a helicopter that drops, of all
things, explosive barrels in front of you. If the police manage to pull
you over just once in a given race (you get three strikes in the PS2
version), you'll have to start all over.
However, that sounds more foreboding than it really is. Hot Pursuit II
starts off relatively easy: You'll be driving "low-end" cars like the
Lotus Elise and Opel Speedster, as will your competition, and the cops
will go easy on you for the most part. As you work your way through the
33 missions, the competition will gradually get stiffer, but never to
the point of being frustrating. The other cars are ruthless--they'll
take every opportunity to give your rear bumper a not-so-friendly tap,
though they themselves are by no means perfect. You'll often see other
racers plow into oncoming traffic or miscalculate a turn and ricochet
off a wall or guardrail. You'll do that too, especially with some of the
faster cars. While the physics in the game are by no means realistic,
the cars' performances are still reflective of their real-world
counterparts, although in a much exaggerated manner. The Ferrari F50,
for instance, has a loose back end, making it harder to control around
corners than the tamer BMW M5. Still, you can pretty much go through
every race without ever taking your thumb off the gas button, though
judicious use of your hand brake makes cornering a lot easier.
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